﻿using System;

namespace libEngineAI.Interfaces
{
	public interface IPlayer
	{
		/// <summary>
		/// Gets or sets the type of the player.
		/// </summary>
		/// <value>The type of the player.</value>
		PlayerType PlayerType { get; set; }

		/// <summary>
		/// Gets the movement.
		/// </summary>
		/// <returns>The movement.</returns>
		/// <param name="Game">Game.</param>
		Movement GetMovement( IGame Game );
	}
}

